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3D Environment - Mushroom House

Created a small environment for my 3D environment project. I wanted create something with a mushroom house back from my old paintings I had, and made a floating island space for this mushroom house to live peacefully on! Scene created using Maya, high poly meshes made in Zbrush, textured in Substance 3D Painter, and fully rendered in Unreal Engine.

Date Created: December 5th, 2024

Mushroom House Final Render - Action Shot

Mushroom House Final Render - Action Shot

Mushroom House Final Render - Close up Shot

Mushroom House Final Render - Close up Shot

Mushroom House Final Render - Long Shot

Mushroom House Final Render - Long Shot

Reference used - Moodboard

Reference used - Moodboard

Reference Used - Style Guide

Reference Used - Style Guide

Inspo - wanting to recreate this scene with the mushroom house

Inspo - wanting to recreate this scene with the mushroom house

Concept Art

Concept Art

Maya Blockout and Modeling processes

Maya Blockout and Modeling processes

Paint Over

Paint Over

Separate Models with using Maya and Zbrush + Color Materials

Separate Models with using Maya and Zbrush + Color Materials

Separate Models with UV Unwrappings

Separate Models with UV Unwrappings

Separate Models textured in Substance Painter + Emissive Material

Separate Models textured in Substance Painter + Emissive Material

Updated Maya Scene - Mushroom House kept as one material

Updated Maya Scene - Mushroom House kept as one material

Final Scene Brought in Unreal Engine

Final Scene Brought in Unreal Engine

Mushroom House - First Pass Render

Mushroom House - First Pass Render